online safety and digital citizenship specialist

Useful things for young people aged 11-14

03 August 2016

Pokémon GO has become an unexpected global phenomenon since its release in July. We explain what the game can do, the benefits and risks, and how parents can help their children play the game safely.


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02 August 2016

If you share an image of yourself online by photo, text or video, via your phone, tablet or computer always think first, “would I be ok with anyone and everyone seeing this?”

Any image of yourself that you send, can and might be shared by the person you sent it to. Once you press send, it is no longer in your control.

If you share a ‘nude’ or ‘underwear shot’ even with someone you trust, you are not able to control who they forward it to or where they save it. It can be sent on to anyone or posted anywhere on the internet. It could end up on social networking sites or even porn sites.

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18 July 2016

The launch of Pokemon GO highlights various privacy, security, safety, and privilege concerns with how we use and access tech. While these concerns existed prior to Pokemon GO, and will continue to exist long afterwards, this provides an opportunity to highlight some concrete steps about how we can use technology more safely, and take control over data collected about us.

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08 June 2016

There’s been quite a bit of chat about the app ooVoo on the helpline recently, particularly in relation to younger user’s safety. With that in mind, we thought the following information might be helpful.

Firstly a bit about the app: It’s a video chat and messaging app, which allows up to 12 people to connect for free. Think Skype or Facetime but with 12 people communicating at the same time. Designed for over 13’s, it promises users the highest quality video calls.

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08 February 2016