We discovered that for boys today, gambling doesn't happen at casinos or card tables. It lives in sports betting and inside the games our sons already love—in loot boxes, skin
cases, and other reward systems that blur the line between playing and paying—and it's being pushed to them on the social media sites they use every day.
Useful Resources for Adults who work with Young People
Also important information for schools.
These standards outline the capabilities and features that generative artificial intelligence (AI) products and systems should meet to be considered safe for users in educational settings. They are mainly intended for edtech developers and suppliers to schools and colleges. Schools and colleges may also find these standards helpful in assessing which AI products are safe for use in education.
Two Truths & AI is an interactive digital literacy game for grades K–12 that teaches students to identify AI-generated content and develop critical media literacy skills. Through an engaging, 60-second challenge, students try to distinguish between real and AI-generated movie posters. It's a fun way for students to test their AI detective skills, while also building their critical thinking muscles.
This research was commissioned by Childnet (as part of the UK Safer Internet Centre) and Nominet, and was carried out by Opinium.
A major new YouGov survey questions the extent to which the attitudes of young men towards women are different to their elders
Digital Literacy & Well-Being Curriculum
Free K–8 lessons to prepare students for life in the digital world.






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