How is your school ensuring there is a robust safeguarding-first approach to using Gen-AI?
Understand the risks associated with Gen-AI and how schools can mitigate these.
How is your school ensuring there is a robust safeguarding-first approach to using Gen-AI?
Understand the risks associated with Gen-AI and how schools can mitigate these.
We discovered that for boys today, gambling doesn't happen at casinos or card tables. It lives in sports betting and inside the games our sons already love—in loot boxes, skin
cases, and other reward systems that blur the line between playing and paying—and it's being pushed to them on the social media sites they use every day.
Two Truths & AI is an interactive digital literacy game for grades K–12 that teaches students to identify AI-generated content and develop critical media literacy skills. Through an engaging, 60-second challenge, students try to distinguish between real and AI-generated movie posters. It's a fun way for students to test their AI detective skills, while also building their critical thinking muscles.
This research was commissioned by Childnet (as part of the UK Safer Internet Centre) and Nominet, and was carried out by Opinium.
Following a public consultation earlier this year, the UK Safer Internet Centre (UKSIC) has now published the updated Appropriate Filtering and Monitoring Definitions for 2025. These definitions continue to support education settings and providers across the UK in understanding what should be considered ‘appropriate’ in the context of statutory safeguarding responsibilities—particularly in light of evolving technologies and updated government guidance.
Women's Aid
A handbook for friends, family members, neighbours, and colleagues of survivors of domestic abuse.
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