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Simfin

online safety and digital citizenship specialist

Naace Impact Award Winner for Leadership

For his commitment to ensuring a safe and supportive learning environment for the education sector

What people say about simfin

  • Sensational performance Simon. Excellent feedback from delegates.

    Conference Organiser Gateshead

 Tagged with gaming


14 October 2024

'Beyond inflated key user metrics, our in-game research revealed an X-rated paedophile hellscape, exposing children to grooming, pornography, violent content and extremely abusive speech.
Roblox is compromising child safety in order to report growth to investors, per our interview with a former senior product designer: “If you’re limiting users’ engagement, it’s hurting your metrics…in a lot of cases, the leadership doesn’t want that.”'

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17 August 2024

Performers working in the games industry have spoken of their distress at being asked to work on explicit content without notice, including a scene featuring a sexual assault.

Sex scenes are common in modern games - and are often made by filming human actors who are then digitised into game characters.

They describe feeling "shaken" and "upset" after acting them out.

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16 May 2023

When Leif started playing Roblox, he began asking for robux - the game's currency - that allows players to upgrade their character or buy virtual items. So his grandparents gave him $200 (£159) Apple credit for Christmas.

"To my shock, he spent all of it in a matter of days," says Ms Ward. "After that, I gave him no more than $10 worth of robux per month. He quickly became frustrated and bored with the game."

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11 April 2023

A successful female gamer has spoken about the trauma of discovering deepfake online porn of herself and the urgent and costly moves needed to remove it.

Sunpi, who has over 117,000 YouTube followers, told The Independent that she was forced to spend about £500 on legal fees to get the content taken down.

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08 February 2023

Rape jokes, racism, bullying - if you've picked up a controller, or scrolled a mouse, to dabble in some online gaming then you've likely come across plenty.

The gaming industry, like others where people interact online, has been trying to figure out how to get to grips with behaviour like this for years.

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