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Simfin

online safety and digital citizenship specialist

Useful things for young people aged 11-14

22 May 2017

Think about what you shared with your friends on Facebook today. Was it feelings of “stress” or “failure”, or perhaps “joy”, “love” or “excitement”? Each time we post on social media, we leave traces of our mood.

Our emotions are valuable commodities, and many companies are developing automated tools to recognise them in a process known as sentiment analysis.

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20 October 2016

Social media is a great way to share with friends and people all over the world. It can be a lot of fun and there are so many apps and tools to allow ourselves to be creative. We do need to be careful though, and aware there are many people, adults and children who also use social media and may want to harm or upset us.

01 September 2016

The rise of social media (BBC resource)

As social networks become more sophisticated, and can better simulate real-life, are we mistaking the convenience of social media for something more profound? As people announce they are “taking a break” from obsessively documenting their lives, let’s explore why to some, social media feels fake.

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03 August 2016

Pokémon GO has become an unexpected global phenomenon since its release in July. We explain what the game can do, the benefits and risks, and how parents can help their children play the game safely.

 

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02 August 2016

If you share an image of yourself online by photo, text or video, via your phone, tablet or computer always think first, “would I be ok with anyone and everyone seeing this?”

Any image of yourself that you send, can and might be shared by the person you sent it to. Once you press send, it is no longer in your control.

If you share a ‘nude’ or ‘underwear shot’ even with someone you trust, you are not able to control who they forward it to or where they save it. It can be sent on to anyone or posted anywhere on the internet. It could end up on social networking sites or even porn sites.

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18 July 2016

The launch of Pokemon GO highlights various privacy, security, safety, and privilege concerns with how we use and access tech. While these concerns existed prior to Pokemon GO, and will continue to exist long afterwards, this provides an opportunity to highlight some concrete steps about how we can use technology more safely, and take control over data collected about us.

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