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Simfin

esafety and digital citizenship specialist

 Tagged with gaming


22 December 2018

Children as young as 14 are making thousands of pounds a week as part of a global hacking network built around the popular video game Fortnite.

About 20 hackers told the BBC they were stealing the private gaming accounts of players and reselling them online.

"The email said that my password had been changed and two-factor authentication had been added by someone else. It felt horrible," he recalled.

Two-factor authentication meant his account could only be accessed by entering a code sent to an email address or app registered by the perpetrator.

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You can learn how to use two factor authentication for Fortnite here

10 December 2018

A House of Commons committee has announced plans to investigate the growth of “immersive and addictive technologies”, to advise the government on how to create policy and regulation that can protect the public from the negative effects of digitisation and “gamification”.

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26 June 2018

Gaming disorder may be a newly recognised condition, but disordered gaming is anything but new. In 2010, a Korean couple was arrested for fatal child neglect spurred by an obsession with Prius Online. Five years earlier, another Korean man collapsed and died after a 50-hour session playing StarCraft in an internet cafe.

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12 May 2017

Gaming devices provide a variety of interesting activities and ways for young people to engage with their friends and families.

However, it is important to be aware of what these devices can do and how you can talk with your child to help them to use this technology in safe and positive way.

All modern gaming devices offer parental controls to help you manage how your child uses their device, but these do need to be set up in order for them to be operational.

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